Roll behaviour: Ask for Modifier? Initiative Effect Wounds Show Current Characteristic Values
D

Sections with this pattern accept drag and drop from the Compendium. buttons will display Compendium entries.

      Ask for Difficulty  
Rating Temp Current Mod Rating Temp Current Mod Rating Temp Current Mod
Wounds  

Name Age Homeworld Race Rads Movement m

Study Period

Weeks
Periods
Skill
Weeks
Periods
Skill

Characteristics

Name Rating Temp Current Mod Roll

Early Character History


Lifepath

 
Career Assignment Survive/Commiss'd/Advance? Rank

Recent History

 
Event Name Event Date

Allies

Name

Location

Name

Location

 

Contacts

Name

Location

Name

Location

 

Enemies

Name

Location

Name

Location

 

Rivals

Name

Location

Name

Location

 
Select which skills to show
Admin Advocate Animals Art Astrogation Athletics Broker
Carouse Deception Diplomat Drive Electronics Engineer Explosives
Flyer Gambler Gunner Gun Combat Heavy Weapons Investigate Jack-Of-All-Trades
Language Leadership Mechanic Medic Melee Navigation Persuade
Pilot Profession Recon Science Seafarer Stealth Steward
Streetwise Survival Tactics VaccSuit

Skill Characteristic DM Skill Level Misc. Mod. Trained Total Speciality
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total

Other Skills


Roll Skill Speciality Characteristic DM Skill
Level
Misc.
Modifier
Trained Total

Equipment

Equipment: KG
Weapons: KG
Armour: KG
  Carry Capacity KG
  Encumbered :


Carried
Gear Qty KG
Carried
Gear Qty KG

Finances


Pension Monthly Salary Debt Cash on Hand Monthly Ship Payment Monthly Life Support



Other Wealth

Item Value Location

Equipment: KG
Weapons: KG
Armour: KG
  Carry Capacity KG
  Encumbered :

ArmourMessage

Type TL Protection Protection (Laser) Rad KG ⚡︎ Required Skill Carried


Weapons

Roll Weapon Skill Total DM Mod. Damage TL Range KG Mag. Auto Mode Carried






Psionics

Rating Temp Current Mod


Talent Characteristic DM Skill Mod. Trained Total Powers
Roll Power Check Check Time Reach PSI Cost
Roll Power Check Check Time Reach PSI Cost
Roll Power Check Check Time Reach PSI Cost
Roll Power Check Check Time Reach PSI Cost
Roll Power Check Check Time Reach PSI Cost

Custom Talents & Powers

Roll Power Characteristic Level Total Check Check Time Reach PSI Cost

Special Abilities

Roll Ability Level

Name Species Age Movement m

Characteristics

Name Rating Temp Current Mod Roll

Select which skills to show
Admin Advocate Animals Art Astrogation Athletics Broker
Carouse Deception Diplomat Drive Electronics Engineer Explosives
Flyer Gambler Gunner Gun Combat Heavy Weapons Investigate Jack-Of-All-Trades
Language Leadership Mechanic Medic Melee Navigation Persuade
Pilot Profession Recon Science Seafarer Stealth Steward
Streetwise Survival Tactics VaccSuit

Skill Characteristic DM Skill Level Misc. Mod. Trained Total Speciality
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total


Other Skills

Roll Skill Speciality Characteristic DM Skill
Level
Misc.
Modifier
Trained Total


Psionics

Rating Temp Current Mod

Talent Characteristic DM Skill Level Misc. Mod. Trained Total Speciality
Roll Power Check Check Time Reach PSI Cost
Roll Power Check Check Time Reach PSI Cost
Roll Power Check Check Time Reach PSI Cost
Roll Power Check Check Time Reach PSI Cost
Roll Power Check Check Time Reach PSI Cost

Custom Talents & Powers

Roll Power Characteristic Level Total Check Check Time Reach PSI Cost

Armour

Type TL Protection Protection (Laser) Rad KG Required Skill


Weapons

Roll Weapon Skill Total DM Mod. Damage TL Range KG Magazine Auto Mode Delete


Equipment

Total Gear Weight KG
  Carry Capacity KG
  Encumbered :


Carried
Gear Qty KG
Carried
Gear Qty KG

Notes

Animal

Animal
Hits
Speed
m

Skills

Attacks
Skill Total Damage

Traits

Behaviour

Mod

Notes

Robot

Robot
Curr. Hits
Max Hits
Locomotion
Speed
TL
Cost
m

Characteristics

Name Rating Temp Current Mod Roll

Skills

Show Player Skills Panel For PC Robots  
Select which skills to show
Admin Advocate Animals Art Astrogation Athletics Broker
Carouse Deception Diplomat Drive Electronics Engineer Explosives
Flyer Gambler Gunner Gun Combat Heavy Weapons Investigate Jack-Of-All-Trades
Language Leadership Mechanic Medic Melee Navigation Persuade
Pilot Profession Recon Science Seafarer Stealth Steward
Streetwise Survival Tactics VaccSuit

Skill Skill Level Misc. Mod. Trained Total Speciality
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total
Roll Speciality Level Total


Attacks
Skill Total Damage

Manipulators Endurance

Traits

Programming


Mod

Options

Vehicle

Vehicle Name


Armour

Front Rear Sides

Critical Damage


Details

Tech Level
Skill Agility Speed (Cruise) Range (Cruise) Crew Passengers Cargo tons Hull Shipping tons Cost

Skills/DMs

Autopilot (skill level)
Communications Range Navigation (Navigation DM)
Sensors (Electronics (sensors) DM)
Camoflage (Recon DM)
Stealth (Electronics (sensors) DM)

Sensors

Type Sensor Mod Player Mod Roll

Mounts

Add a mount then add the weapons below for that mount.

Name: Type:   Gunner Skill:   DEX Mod   Custom Mod:

Weapons

For Destructive weapons enter the damage as e.g. 3DD.



Mount Weapon Range Damage Magazine Mag. Cost Traits Fire Control


Equipment



Description



Component Detail Tons Cost (MCr) Bonus/Penalty

Hull
Armour
M-Drive
J-Drive
Power Plant
 Power:
Fuel Tanks
Bridge
Computer
Sensors
Weapons
Ammunition
Screens
Arm'r'd B'heads
Craft
Systems
Staterooms
Software
CommonAreas
Cargo
Other

Crew

Running Costs

Maintenance Cost   Cr  Mortgage   Cr  Life Support   Cr  Salaries   Cr  Fuel (Full Tank)   Cr 

Power []

Manoeuvre Drive Jump Drive Basic Ship Systems Fuel Processor Sensors Weapons

Description
Notes

STATUS

Available Available
Rating Temp Current Mod

Critical Damage

Severity:  Last Critical System/Severity: /
(Checkboxes are to mark the Critical Damage change as actioned)

Loc. Effect -

PILOT & CAPTAIN


Skills/Actions

Pilot Skill

Characteristic Mod Ship DM Temp DM Roll

Player DM Ship DM Temp DM Roll

Speed

ENGINEER

Power [/ ]

Basic Ship Systems

Max Current

Manoeuvre Drive

Max Current

Jump Drive

Max Current

Sensors

Max Current

Weapons

Max Current

Fuel Processor

Max Current
Max Current Max Current

Skills/Actions

Player DM Ship DM Temp DM Roll

SENSORS/COMPUTER

Sensors

Sensor Type - TL Player DM Ship DM Temp DM Roll

Skills/Actions

Player DM Ship DM Temp DM Roll

Computer

Bandwidth

Max Bis  Available Used

Software  Bandwidth 

GUNNERS

Hardpoints/Firmpoints []

- Add a hardpoint then add the weapons below for that hardpoint.
- Note that taking a hardpoint offline will take the corresponding weapons offline.

Hardpoint

Gunner Name    Gunner Skill    DEX Mod    Ship DM
Name Type TL Power Tons Cost (MCr)

Weapons

- Add weapons ensuring you set the hardpoint name correctly. For destructive weapons add damage as e.g. 2DD
- For hardpoints with missiles set the # column to the salvo size, this will be added to the attack roll
- Some weapons have additional special rules. These are listed under the Traits section and are detailed here:

Hardpoint Type TL Power Range Ammo Damage Traits DM #

Skills/Actions

Player DM Ship DM Temp DM Roll
Notes
(Credit to TrooperSJP for his invaluable help on this Ship Combat tab)

Crew


Name Role Salary Cr
Skill DM Skill DM
Skill DM Skill DM
Skill DM Skill DM

Notes

Equipment


Carried
Gear Qty KG
Carried
Gear Qty KG

Weapons

Roll Weapon Skill DM Mod. Damage TL Range KG Mag. Auto Mode

Armour

Type TL Protection Protection (Laser) Rad KG Required Skill
Notes

Last Maintenance Date:        Next Maintenance Date:


Starting Funds Cr

Date Amount Notes Running Total
Cr Cr
Notes
(It is recommended using the Purchase and Sale UWPs as these will auto-fill attributes across all Trade types)
Purchase UWP: Sale UWP:
 Cargo Manifest  

Operating Fund: Cr

Subsidized: 

Ship's Fund: Cr 

Cargo Space:

Used: Total: Tons Remaining:

Key Type Tons Base Px/Ton Supp. Px/Ton Total Tons:

Speculative Goods (⛏ = Salvage)

Cr Cr

Freight Goods

Cr

Other Goods

-

Passengers

High:

Medium:

Basic:

Low:

Passengers


Broker, Carouse or Streetwise Check Effect

Highest Steward Skill on Ship

Passage Type All High Passage Medium Passage Basic Passage Low Passage

Parsecs 1 2 3 4 5 6

Source

Population <= 1 6-7 8+ Other
Starport A B C D E X
Zone Amber Red Neither

Destination

Population <= 1 6-7 8+ Other
Starport A B C D E X
Zone Amber Red Neither

Custom modifier:


Type
# To Take
# Available
Cost/Passenger
High Passage
Medium Passage
Basic Passage
Low Passage

Freight


Freight (Notecoloured parameters only applicable to Mail)

Broker or Streetwise Check Effect   Highest Naval or Scout DM   Highest Society DM   Ship Armed?

Cargo Type   All Incidental Minor Major Mail

Parsecs 1 2 3 4 5 6

Source

Population <=1 6-7 8+ Other
Starport A B C D E X
Tech Level <=5 <=6 >=9 Other
Zone Amber Red Neither

Destination

Population <=1 6-7 8+ Other
Starport A B C D E X
Tech Level <=5 <=6 >=9 Other
Zone Amber Red Neither

Custom modifier:


Type
Lots To Take
Lots Available
Tons/Lot
Price/Ton
Price/Lot

Major Cargo

Minor Cargo

Incidental Cargo

Mail

Total Tons Selected: 

Freight Late?

Speculative


1. Find a Supplier or Local Broker

Select starport then click the b button for the type of Broker or Supplier you require (Regular, Black Market or Online).

Populate your Traveller's Broker Skill or click the Local broker b button to generate their Broker skill and set their Negotiation modifier and the Supplier's Broker Skill as advised by your GM (normally both are +2).

Starport A Starport B Starport C Other

Finding a Regular Supplier or Broker: Broker EDU or SOC DM:

Finding a Black Market Supplier or Broker of Illegal Goods: Streetwise EDU or SOC DM:

  Finding an Online Supplier or Broker (TL8+ worlds only): EDU DM:

Traveller's Broker skill:

Local Broker (Takes 10% of gross (20% on illegal)). Click for their broker skill. Negotiation skill:

Supplier's Broker Skill:

2. Determine Goods Available &

3. Determine Purchase Price

Set the current planet's Population and tick the relevant trade codes, then click the Determine Trade Goods' button. This will calculate all available goods and their local prices.

Select the tons of each type of goods you wish to purchase. Use the D buttons to quickly zero the quantities for goods you do not wish to buy, and the r buttons to restore the value. (Or just delete the rows).

Once you are happy with your selections click Purchase Trade Goods. This will transfer the trade goods details to your 'Cargo Manifest'

Population

Law Level

Trade Codes

Agricultural Asteroid Barren Desert Fluid Oceans Garden High Population High Tech Ice-Capped Industrial Low Population Low Tech Non-Agricultural Non-Industrial Poor Rich Vacuum Water World

4. Purchase Goods


Key Type Tons To Buy Tons Avail. Supp. Px/Ton (Multiplier) Base Px/Ton

/ Cr (x %) Cr


Total Tons:
Total Supp. Price:
Cr
Local Broker Fee:
Cr
Total You Pay:
Cr

5. Travel To Another Market


6. Find a Buyer or Local Broker

Basically as per buying goods.

Starport A Starport B Starport C Other

Finding a Regular Buyer or Broker: Broker EDU or SOC DM:

Finding a Black Market Buyer or Broker of Illegal Goods: Streetwise EDU or SOC DM:

  Finding an Online Buyer or Broker (TL8+ worlds only): EDU DM:

Traveller's Broker skill:

Local Broker (Takes 10% of gross (20% on illegal)). Click for their broker skill. Negotiation skill:

Buyer's Broker Skill:

Population

Law Level

Trade Codes

Agricultural Asteroid Barren Desert Fluid Oceans Garden High Population High Tech Ice-Capped Industrial Low Population Low Tech Non-Agricultural Non-Industrial Poor Rich Vacuum Water World

7. Sell Goods (⛏ = Salvage)


Key
Type
Tons To Sell
Tons Avail.
Buyer Px
(Multiplier)
Bought Px
P/L
Illegal

/ Cr (x %) Cr Cr Cr


Total Tons:
Total Buyer Price:
Cr
Local Broker Fee:
Cr
Total You Receive:
Cr
Total P/L:
Cr
Cr

Salvage


Key Type Tons Key Type Tons 11 Common Electronics 12 Common Industrial Goods 13 Common Manufactured Goods 14 Common Raw Materials 15 Common Consumables 16 Common Ore 21 Advanced Electronics 22 Advanced Machine Parts 23 Advanced Manufactured Goods 24 Advanced Weapons 25 Advanced Vehicles 26 Biochemicals 31 Crystals & Gems 32 Cybernetics 33 Live Animals 34 Luxury Consumables 35 Luxury Goods 36 Medical Supplies 41 Petrochemicals 42 Pharmaceuticals 43 Polymers 44 Precious Metals 45 Radioactives 46 Robots 51 Spices 52 Textiles 53 Uncommon Ore 54 Uncommon Raw Materials 55 Wood 56 Vehicles 61 Illegal Biochemicals 62 Cybernetics, Illegal 63 Drugs, Illegal 64 Luxuries, Illegal 65 Weapons, Illegal 66 Exotics

Trade Log

The information below is logged from the various trade operations to give diagnostic information.

Character Sheet Version 1.1.16


Assigning Attributes To Tokens

To represent the core character attributes on a token so they can be edited via the 'bubbles' use:
currwithmax-<Characteristic>, e.g. currwithmax-Strength.

This works for the core characteristics, Psionic Strength and also the Morale characteristic found on the Ship -> Combat tab.

For spacecraft tokens you can use the following attributes:

hullpoints
shiparmour
shipthrust
currwithmax-Morale

For Robots you can use robot_hits for current/max


Diagnostics Attribute Lookup


JSON Upload (Developer)

Traveller is a registered trademark of Mongoose Publishing Ltd.
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